The School of
Game Development
About the School of Game Development
Where work and play meet.
At the School of Game Development we begin preparing students for careers in the video game industry from day one. Our curriculum has been developed by industry professionals to give students the skills and workflows needed to compete in the fields of Game Design, Game Programming, Concept Art, and 3D Art. The department’s faculty guides students through the development process from concept to first playable and helps them to develop portfolio-ready pieces that demonstrate both individual work and group projects. The annual Spring Show is a showcase for the best work in the department and an opportunity for those students to meet with recruiters and professionals in their field.
Gallery
Agonistes: Creature 01 - Bingxuan Tan
Stars of the Sovereignty: Atara - Richelle L. Cowan
Sam Elliot - Hudson Lockette
DreamCatcher - HongYuan Bong
Stars of the Sovereignty: Line Up - Richelle L. Cowan
Strange Mushroom - Nar Derin Genc
Rictus Erectus: A Sequel - Richelle L. Cowan
Hellish Cowboy - Hudson Lockette
Travellers Backpack - Nar Derin Genc
Agonistes: The Night Keeper Turnaround - Bingxuan Tan
Stars of the Sovereignty: Selene - Richelle L. Cowan
Companies That Have Hired Our Graduates
Contact Us
For more information on these skilled artists and designers, call 415-618-8899, or email us

